CubedWorlds Revamp Launch + Network Maintenance
7 hours ago
Dear community — this has been a long time coming.
We’re finally launching the CubedWorlds Revamp!
All systems have been tested and are functional.
Network downtime
We will be shutting down the entire network shortly to deploy the new in-game systems, run migrations, and bring all servers back online under the new framework.
- What you should do: If you’re online when the shutdown starts, log out safely and avoid starting anything risky (boss fights, chunk-load heavy builds, etc.).
What changed
This revamp is primarily about rebuilding the “invisible” infrastructure that blocks growth when it fails:
- A new promotions/progression system (LUP) that rewards playing the game, not just being connected.
- A rework of rank identity so your progression doesn’t get reset every time a new modpack generation launches.
- A safe and automated migration path for old playtime and donation ranks into the new structure.
- Network-wide quality-of-life upgrades (chat, AFK warnings, hub spawn behavior, Discord integration, etc.).
- A real Wiki on the website so we don’t dump 27,000 lines of text in-game.
Read these next (full breakdowns)
This post is the overview. The detailed posts are here:
- How News Works Going Forward: Open Article
- New Promotions System (LUP): Open Article
- Modpack Ranks + Global Ranks: Open Article
- New Features + Wiki Documentation: Open Article
- Migrations — Playtime → LUP: Open Article
- Migrations — Donators → Vouchers: Open Article
- New Servers + Early Release Info: Open Article
- ATM9 → Legacy Support: Open Article
Support
If anything looks wrong after the rollout (missing migration, rank not applied, voucher mismatch), open a ticket in Discord:
- Discord Tickets: Under Support Category ->
#🎫Ticket