Dear community — this has been a long time coming.
We’re finally launching the CubedWorlds Revamp!
All systems have been tested and are functional.
Network downtime
We will be shutting down the entire network shortly to deploy the new in-game systems, run migrations, and bring all servers back online under the new framework.
What you should do: If you’re online when the shutdown starts, log out safely and avoid starting anything risky (boss fights, chunk-load heavy builds, etc.).
What changed
This revamp is primarily about rebuilding the “invisible” infrastructure that blocks growth when it fails:
A new promotions/progression system (LUP) that rewards playing the game, not just being connected.
A rework of rank identity so your progression doesn’t get reset every time a new modpack generation launches.
A safe and automated migration path for old playtime and donation ranks into the new structure.